Originally posted by Scott Marshall:I'm having a lot of trouble wrapping my head around this reasoning. To me, “for 2?” is an obvious trick–it's spoon-feeding the wrong answer to the opponent and hoping the opponent falls for the trap. From my perspective, the questions you've proposed can cause an opponent to miss a trigger they would have otherwise remembered. “What's the power and toughness” cannot, it can only confirm a trigger that would have been missed anyway. (note: not that I believe those questions you proposed are disallowed, mind-tricks and bluffs are absolutely permitted. I just don't see how they're actually any better.)
I disagree.
Nathan's question could - and probably should - be something more like “for 2?” when Anne attacks. Or “so, I'd take two?” Those are much more likely, and much better questions.
Originally posted by Scott Marshall:We don't require players to play as if the opponent remembered all their triggers. The most obvious example is with rule-changing triggers. If my opponent attacks me with two creatures and a Legion Loyalist, I'm not required to assume that I cannot block with tokens. Attempting to block with a token will earn me no infraction and no penalty; my opponent will call me on it and I'll block differently, or else she won't and the trigger is missed.
However, the rules favor Anne, here - as quoted and referenced above, Nathan just has to assume the trigger has been remembered, or call attention to it sooner than he might want to.
In any of those cases, it's reasonable for Nathan to ask about the P/T of Anna's creature. And in any of those cases, I have serious reservations about allowing Anna to answer Nathan's question about the current power and toughness with the creature's base p/t in an attempt to mislead.
Originally posted by David Poon:I've seen this posted before by other judges, but I'm still not sure I see how one follows from the other. Why can't we, as judges, distinguish between a truthful but incomplete answer and an intentionally deceptive non-answer?
Making Anna not able to answer in the way she has answered is tantamount to forcing her to answer questions about derived information
Mark BrownPolicy does not say that you must answer truthfully. Policy says you must not “misrepresent” derived information. I'll defer to the policy writers if they tell me otherwise, but I assume that phrasing was chosen intentionally. I've said this before, but I feel like it bears repeating: isn't it clear that Anna responded to Nathan's request for derived information by attempting to misrepresent her 3/3 as a 2/2?
Ultra-competitive players will push as close to the line as they can by providing a truthful answer that is not complete.
Originally posted by Eli Meyer:
I've seen this posted before by other judges, but I'm still not sure I see how one follows from the other. Why can't we, as judges, distinguish between a truthful but incomplete answer and an intentionally deceptive non-answer?
john bai
Policy have said,“that if any of the trigger ability have triggered, we (judges) do not have to consider the player choose to use it.” If this was the case, is more reasonable for check “is the information is the same with the other player?”
john bai
As I had said before, what is the point for have a opponent who answers a question which you don't even need to ask? Is answering a question which you know is not something that is not what your opponent is asking really “answering”?
Players must answer completely and honestly any specific questions pertaining to free information.
Players may not represent derived or free information incorrectly.
Edited Dan Collins (June 22, 2016 02:31:32 PM)
Originally posted by Eli Meyer:
I believe those questions you proposed are disallowed
Mark BrownI see nothing wrong with those questions. yes, they are tricky, not sporting, and have purpose to force AP to miss her trigger by saying “yes, for two”. Also, while they look like you want just move to damage step, you might just also ask for how much damages you are attacking, so I can figure out how to block.
I kind of disagree with Scott's suggested questions, because they sound like they want to move to resolving combat without blocking.
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