Edited Diego Antonio Hernández Meruane (Nov. 28, 2016 01:55:40 PM)
Originally posted by Jarrett Boutilier:
Ran into a situation over the weekend looked like this.
AP: Serum Visions
NAP: Condescend your visions, X=4
AP: Spell Queller, exile Condescend.
NAP: Okay, not further effects.
AP: Who is now empty handed, resolves serum visions, drawing a card, and scrying two cards to the bottom.
Spectator: That queller couldnt target the condescend since it was CMC 5, Judge!
I made the call to backup the play. Now the first time there was an illegal game state is when Spell Quellers ETB targeted NAP's condescend and NOT AP's serum visions (the only legal target). Would you have backed up to the point where the Spell Queller was in the hand, or to when the ETB was on the stack?
Originally posted by Guy Baldwin:
Spell queller on the field, trigger targetting serum visions is where I would leave it.
Is this consistent with how we've ruled in the past with things like oblivion ring trying to target a creature with hexproof or shroud? I ask because it seems odd that we'd ignore AP's clearly stated intention (even to the point of proposing a shortcut) and instead put the game into a state where they are forced to counter their own spell. I can't put my finger on it just yet, but something seems off about ruling in that way.
Edited Sean Crain (Nov. 28, 2016 07:38:58 PM)
Originally posted by Sebastian Reinfeldt:My concern here is that we're opening up the door to Magic: the Gotcha-ing, where phrasing things the right way gets you a free pass but phrasing things the wrong way gets you punished.
A: “I want to (propose a shortcut that I) do <this> and <that> and then <something illegal>. Ok?”
B: “Sure, go ahead.”
A: does <this> and <that> and goes to do <something illegal>
B: “Wait, you can't do that. Haha! You did <this> and <that> for nothing and wasted your play!”
If a player describes a sequence of actions he wishes to take, and that sequence contains something illegal in the middle, are we really going to hold him to everything up to the illegal part? Or does that invalidate the entire proposition, regardless of where in the sequence the illegal part is?
I feel that, if one of the described actions is illegal, the entire proposition is illegal, and should be rewound.
Originally posted by IPG 1.4:
Due to the amount of information that may become available to players and might affect their play, backups are regarded as a solution of last resort, only applied in situations where leaving the game in the current state is a substantially worse solution. A good backup will result in a situation where the gained information makes no difference and the line of play remains the same (excepting the error, which has been fixed). This means limiting backups to situations with minimal decision trees.
AIPG 1.4
It’s not “backup if you can, else leave everything alone” it’s “leave things alone unless it’s really really worse than backing up.” Remember, both players are responsible for the game state. No matter how messed up things have gotten, both players had opportunities to prevent it.
Originally posted by Eli Meyer:Sebastian ReinfeldtMy concern here is that we're opening up the door to Magic: the Gotcha-ing, where phrasing things the right way gets you a free pass but phrasing things the wrong way gets you punished.
A: “I want to (propose a shortcut that I) do <this> and <that> and then <something illegal>. Ok?”
B: “Sure, go ahead.”
A: does <this> and <that> and goes to do <something illegal>
B: “Wait, you can't do that. Haha! You did <this> and <that> for nothing and wasted your play!”
If a player describes a sequence of actions he wishes to take, and that sequence contains something illegal in the middle, are we really going to hold him to everything up to the illegal part? Or does that invalidate the entire proposition, regardless of where in the sequence the illegal part is?
I feel that, if one of the described actions is illegal, the entire proposition is illegal, and should be rewound.
Consider:
A: “I want to (propose a shortcut that I) do <this> and <that> and then <something illegal>. Ok?”
B: “Can you actually go through it step-by-step?”
A: “Sure. <This> resolves? <That> resolves? <Something illegal> resolves?”
B: "“Wait, you can't do that. Haha! You did <this> and <that> for nothing and wasted your play!”
Do we want to rule differently in this case than in the previous case?
Originally posted by Ben Quasnitschka:
If we're rewarding superior knowledge and technical play, I see nothing wrong with Player B in Eli's scenario. Player A proposed a shortcut, Player B declined and asked her opponent to go through it step by step, and with the knowledge freely gained by Player A's proposal stopped the play at the point of the illegal choice. This isn't shenanigans at all.
Originally posted by Ben Quasnitschka:
If we're rewarding superior knowledge and technical play, I see nothing wrong with Player B in Eli's scenario. Player A proposed a shortcut, Player B declined and asked her opponent to go through it step by step, and with the knowledge freely gained by Player A's proposal stopped the play at the point of the illegal choice. This isn't shenanigans at all.
Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where he or she will make a game choice that’s different than what’s been proposed. (The player doesn’t need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence.
Once the last player has either accepted or shortened the shortcut proposal, the shortcut is taken. The game advances to the last proposed ending point, with all game choices contained in the shortcut proposal having been taken. If the shortcut was shortened from the original proposal, the player who now has priority must make a different game choice than what was originally proposed for that player.
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