Originally posted by Toby Hazes:
- AP can still get an extra priority pass to test the waters. If AP fears a Cryptic Command he can first ask “combat” and if NAP doesn't respond he can more safely animate his land. Because if NAP had said okay to “attacks?” he would've been too late with his Cryptic, so NAP either needs to pay attention or just do things at the earliest opportunity.
Originally posted by Andrew Keeler:
I think it is telling that we never have a problem with the “go” shortcut even as we continue to have people complain about the “combat” shortcut.
Originally posted by Andrew Keeler:
Why would we give AP the ability to do this and not NAP? If we allow AP to scout for information in this way, we ought to let NAP respond to with “wait, cryptic command to tap your team” even after the “combat” “okay” interaction. At that point, we basically have 2) except without the ability to still be in the main phase, which seems silly given that 2) was described as the worst possible option.
Edited Toby Hazes (Feb. 13, 2017 10:01:15 AM)
Originally posted by Denis Leber:
For the active Player the Turn Structure does not include Rule 507 “Beginning of Combat Step”.
Originally posted by Denis Leber:
If NAP reacts to early HE can learn to play correctly as well, so that is totally not a reason for either side.
In my experience it is much harder to explain the current shortcut than to explain that there is a “beginning of combat step”.
Originally posted by Denis Leber:
Renaming the steps? Just call it “Preparation for Combat step” instead of “Beginning of combat step”
Originally posted by Lyle Waldman:
So my question again is, with the exception of angle shooters which we would like to discourage, and with the exception of edge cases which can already be handled in other ways, what function would a “move to beginning of combat, with me having priority” shortcut serve?
Edited Toby Hazes (Feb. 13, 2017 10:27:05 AM)
Originally posted by Andrew Keeler:The issue with #3 is that it ignores the reason (as I understand it) that we have policy as it is. Our current policy is written so that anyone in the world can play against anyone else at any level of play and it is clear what it happening. There can be a language barrier and communication can be verbal or non-verbal, but *any* indication of going to combat means the same thing everywhere. When this is ignored in discussing policy, it doesn't help bring positive change. Having people who have a strong grasp of the turn structure discuss this policy in English ignores that this same policy needs to be applied at FNM and the PT everywhere in the world.
In general, we have 3 options for how this policy could look.
1) Current Policy (all mentions of combat move to Beginning of Combat with NAP having priority)
2) All mentions of combat or attacks move to BoC with AP having priority (becoming equivalent to a single priority pass)
3) Have all mentions of “combat” move to BoC and all mentions of “Attacks” move to declare attacks.
Originally posted by Mike Combs:
The issue with #3 is that it ignores the reason (as I understand it) that we have policy as it is. Our current policy is written so that anyone in the world can play against anyone else at any level of play and it is clear what it happening. There can be a language barrier and communication can be verbal or non-verbal, but *any* indication of going to combat means the same thing everywhere. When this is ignored in discussing policy, it doesn't help bring positive change. Having people who have a strong grasp of the turn structure discuss this policy in English ignores that this same policy needs to be applied at FNM and the PT everywhere in the world.
Originally posted by Toby Hazes:Originally posted by Lyle Waldman:
So my question again is, with the exception of angle shooters which we would like to discourage, and with the exception of edge cases which can already be handled in other ways, what function would a “move to beginning of combat, with me having priority” shortcut serve?
So people can play in the not-useful strategically-inferior way they want to play/expect to be able to play =)
Not a very high-priority reason (which is why the current shortcut has been going strong since forever) but a valid reason nonetheless. Fighting human nature blah blah.
See also allowing mana weaving if you shuffle thoroughly afterwards, I think.
Also, beginning of combat triggers like Weldfast Engineer are increasingly a reason why NAP would want to do something in main, and thus a reason why AP would want to be polite and give NAP that opportunity.
Originally posted by Denis Leber:
1. Communication clarity that AP is not going to cast Sorceries, play lands or cast haste creatures. Again most if not all players use BoC to indicate that they won't do something in their first Main Phase.
2. Clear Turn Structure according to the Comprehensive Rules.
3. And why isn't AP allowed to give up an advantage by moving a step ahead that prevents him from casting Sorcercies if he choses to do so?
all this because some inexperienced player might react to early? When and how to react is a key element of the game as well. Educate the NAP to play his instants or activated abilites when they are most beneficial for him. He is the “reactive” player which should already give the “active” player the right to chose what or where she wants to be (always in line with the CR).
It is not our job to educate players to do things in their Main Phase. Magic is a very complex game and structuring the turn is important. I think the people who want to educate players to do something different from the rules need better reasons than “we want to help the AP to make smarter decisions” and “we fear that someone might bait something out of an inexperienced player”. You know how often that inexperienced player will be baited this way? If he is smart, exactly once in his life… and this once can be used to explain the BoC to him or her instead of telling the AP - well according to CR you are correct but MTR sees it differently so you are not correct and last not least even passing priority will screw you up - not because it is mentioned in the MTR but because “we judges decided this way”.
Originally posted by Lyle Waldman:
Do we allow this? Actually asking out of curiosity. Because if we do, we probably shouldn't, for a similar reason as to the recent crackdown on Pile Counting; it wastes time and at best does nothing aside from wasting time (and at worst is UC-Cheating).
AP already gives NAP that opportunity under the current rules. By saying “Combat?”, with the intention of using that shortcut as appropriate, NAP has the opportunity to cast a spell at any point he wants. AP saying “combat?” doesn't mean NAP doesn't have the opportunity to act in 1st main.
Edited Toby Hazes (Feb. 13, 2017 11:31:25 AM)
Originally posted by Lyle Waldman:
Do we allow this? Actually asking out of curiosity. Because if we do, we probably shouldn't, for a similar reason as to the recent crackdown on Pile Counting; it wastes time and at best does nothing aside from wasting time (and at worst is UC-Cheating).
Edited Andrew Keeler (Feb. 13, 2017 11:40:02 AM)
Originally posted by Toby Hazes:AP already gives NAP that opportunity under the current rules. By saying “Combat?”, with the intention of using that shortcut as appropriate, NAP has the opportunity to cast a spell at any point he wants. AP saying “combat?” doesn't mean NAP doesn't have the opportunity to act in 1st main.
So what you're saying is:
AP who controls Weldfast Engineer: Combat?
NAP: Sure
Yes nothing bad has ever happened because of that exchange =D
(What I'm saying is that before BoC triggers, AP didn't expect NAP to do something in main, but now that he could expect it, he might anticipate it and out of politeness ask NAP permission to go to BoC instead of just going there. Again, human nature.)
Originally posted by Andrew Keeler:
We do allow players to make sub-optimal plays. The reason we disallowed multiple pile-counts during the game was because of tournament logistics and wasted time, not simply because it's ‘not optimal’ shuffling.
Edited Lyle Waldman (Feb. 13, 2017 11:50:33 AM)