Originally posted by Andrew Villarrubia:
(At this point there is a discrepancy; AP says that they “said ‘trigger’ but might not have enunciated clearly,” while NAP says that AP didn't say “trigger” at all.)
Originally posted by Brock Ullom:
In the IPG part of the definition of missed trigger is “A triggered ability that caused a change in the visible game state”. Since we've declared attackers, declared blockers, and have gone to damage before AP demonstrated a visible change in the board state I'd rule the trigger was missed an there is no damage from the monkey.
Edited Maxime Emond (March 16, 2018 11:05:09 AM)
Originally posted by I would be careful of not applying this too literally. If for example the player says “Trigger Kari Zev” but do not put the token down on the battlefield, he has not demonstrated a visible change in the board state, but he clearly remembered the Kari Zev trigger. At that point it falls more under the representation of the board state. IPG says “If the players are playing in a way that is clear to both players, but might cause confusion to an external observer, judges are encouraged to request that the players make the situation clear, but not assess an infraction or issue any penalty.”:
Originally posted by Maxime Emond:AIPG is a wonderful tool for understanding the Official document, the IPG. It is not technically Official itself.
the AIPG, which following my understanding is an official document (someone else might correct me on that)
Originally posted by Alex Frank:There was no mention of damage until after blockers had been assigned and AP said “Okay, take 2?”
Andrew did the attacking player declare the amount of damage they were attacking for?
Originally posted by Scott Marshall:
AIPG is a wonderful tool for understanding the Official document, the IPG. It is not technically Official itself.
Originally posted by Toby Elliot:
Right now, the requirement is that the trigger be acknowledged some time between it triggering and having impact on the game state. That works well most of the time, but for a certain class of triggers – those in which you take some physical action on resolution – it produces a strange result. To fix this, when you have one of these triggers, it is now acknowledged by taking the action at the appropriate time.
Originally posted by IPG:
A triggered ability that causes a change in the visible game state (including life totals) or requires a choice upon resolution: The controller must take the appropriate physical action or acknowledge the specific trigger before taking any game actions (such as casting a sorcery spell or explicitly taking an action in the next step or phase) that can be taken only after the triggered ability should have resolved.
Originally posted by Mark Brown:My reading of this section has always been that that is the latest point at which the trigger must be acknowledged. If I attack and say “Kari Zev trigger,” but don't put the monkey onto the battlefield, surely that isn't a missed trigger; I've very clearly acknowledged it.
If there is a change in the visible game state due to a trigger the player must take the appropriate action
Edited Andrew Villarrubia (March 18, 2018 01:58:17 AM)
Originally posted by Andrew Villarrubia:
My reading of this section has always been that that is the latest point at which the trigger must be acknowledged. If I attack and say “Kari Zev trigger,” but don't put the monkey onto the battlefield, surely that isn't a missed trigger; I've very clearly acknowledged it.
You must be registered in order to post to this forum.