I had an interesting situation come up last weekend. Alice (AP) cast a Necrotic Wound on Ned (NAP)'s House Guildmage, and Ned put it into the graveyard by accident. Alice doesn't notice the mistake. Five turns later, Ned casts a Necrotic Wound of his own on Alice's Swarm Guildmage. After the second Wound is cast the players look at Ned's graveyard and see that he has two creatures, but one is the House Guildmage which should have been exiled several turns ago. This is the point where the players call a judge.
In GRV, one of the partial fixes states:
Originally posted by IPG:
If an object is in an incorrect zone either due to a required zone change being missed or due to being put into the wrong zone during a zone change, the identity of the object was known to all players, and it can be moved with only minor disruption to the current state of the game, put the object in the correct zone.
I consulted with another judge on this call, and we agreed that removing the House Guildmage from Ned's graveyard while his Necrotic Wound was on the stack, with the result of his spell not killing the opposing Swarm Guildmage, would not be “minor disruption.” We left the creature in the graveyard.
The question is right after the Necrotic Wound resolves - should we then apply the partial fix? Once the stack is clear and the decisions the players made based on the current board state are finished, moving the creature would now cause “minor disruption” - but it will also feel very weird to the players.
Would you apply the partial fix once the stack was clear? If we decide not to apply a partial fix at one point in the game, is that decision “locked in” for the rest of the game or would you consider applying it later?
Edited Brook Gardner-Durbin (Jan. 9, 2019 04:32:54 PM)