Edited Primoz Vodnik (April 26, 2016 05:21:34 AM)
Originally posted by Justin Miyashiro:
I sincerely hope you're wrong about your in-title premise for this thread.
Commander is not and was never intended to be a competitive, tournament format. I sincerely doubt that most players have a real sense of what it means to “tune their decks to the edge” as far as Commander allows them to do so. I have friends who take their truly Competitive CMDR decks to the pods at Grand Prix and regularly run the tables inside of fifteen minutes. That type of combo potential is literally the only viable thing to do in Competitive CMDR because you cannot contain three combo opponents with a Control deck, nor can you outrace them with an Aggro deck.
The bigger problem with that is the people who don't yet know that that is the case, who come to a Commander tournament with the best traditional deck they have and get utterly crushed by degeneracy that the format is not built to prevent. You can use a more extensive ban list than what is currently used, but how long do you haVe to make it? Certainly at least as long as the Legacy list, and possibly more, and then you're playing a very different format than what most people will expect from an advertised Commander tournament.
However, if you do want to engage in this endeavor…
I would agree that 3-4 player pods work best. 4 if you can is optimal, I think, and 5 has worked better than 3 for me in the past. You may need a time limit for 5 players (you should probably have one anyway, and it's rather doubtful that you'll need it with all the combo, but perhaps for round 1).
I had success in league with two 2-hour rounds, with the pod winners (or top 4 players if less than four pods) meeting in a winner's game in round two and everyone else being matched up by points. In a more tournament-style system, you would probably have a winners bracket and then randomly assign the other players. More complex than is probably more trouble than it's worth and may lead to weird results.
Handling in-game collusion without judging the tactical soundness of a player's decisions sounds very difficult and unlikely to lead to anyone feeling good about how things were handled. You could completely eliminate table talk, but that sounds like an event that's as little fun as possible. You also face the problem of out-of-game collusion (I.e. Two teammates agreeing beforehand to help each other win) that is only really policeable by manually pairing them so they're not together, which gets hairy if they both win their first pod.
As I mentioned earlier, this tournament is going to be a showcase of degeneracy without massive changes to the ban list. Other format rules probably work fine, but the more you change, the less accessible the event is as Commander, and the lower your attendance will be.
If this is something your regular players really want, it can certainly be done, but I'd seriously consider the ramifications before going forward. When presented with prizes, there are players who will stretch a format as far as needed to win, and breaking Commander is as easy as shattering stained glass church windows with a shotgun.
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Edited Primoz Vodnik (April 26, 2016 05:26:51 AM)
Edited Michael He (April 26, 2016 11:01:48 AM)
Edited Primoz Vodnik (April 26, 2016 05:29:35 AM)
Originally posted by Primoz Vodnik:
I'm sorry, I should had said I want competitive MULTIPLAYER. I will put it as a disclaimer in original post. I am not interested in tiny leaders 1v1 or duel commander 1v1 but a multiplayer format that would be able to be used in a tournament.
EDIT: To comment on Michael's thought - Having rewards for winning just one game will of course result in such attrocities. But so would a 4 man draft, where 3 of us are friends. If you have a several round tournament, friends will be able to collude in one round, if they even get paired together. It's like me playing against my brother in a prerelease - either can concede to another but what good will it do to us, we still have several rounds to win.
Edited Michael He (April 26, 2016 11:48:31 AM)
Edited Daniel Ruffolo (May 4, 2016 03:53:53 AM)
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