Originally posted by Mark Brown:I kindly disagree. As a player, if my opponent does not pay for pact during his upkeep and proceeds to next phases, then I would expect that he loses the game, because that is what essentially all pact cards do - force you to lose if you refuse/unable/forget to pay. Previously, policy supported that and made pacts work as they were intended to work.
The fact that a judge could notice and issue a warning and allow the player to pay the mana is essentially what the player should have been expecting - that their opponent did pay for the pact trigger and now has access to less mana until their next turn.
A player should have an advantage due to better understanding of the options provided by the rules of the game, greater awareness of the interactions in the current game state, and superior tactical planning. Players are under no obligation to assist their opponents in playing the game.Player should have advantage if his opponent messes up with his pact trigger, same as if he forgets to search for land after PtE. But now situation quite absurdly sounds like “Could you please not lose by paying for your pact even though we are far beyond your upkeep at this point?” Basically, judges force players to help their opponents to win, which sounds abnormal for me in any REL above Regular.
Originally posted by Bohdan Yarema:A player is supposed to remind their opponent to get a basic when they use PTE on an opponent's creature. The IPG explicitly states that not reminding your opponent is a CPV warning.
Player should have advantage if his opponent messes up with his pact trigger, same as if he forgets to search for land after PtE.
Originally posted by Christian Gienger:Originally posted by Bohdan Yarema:A player is supposed to remind their opponent to get a basic when they use PTE on an opponent's creature. The IPG explicitly states that not reminding your opponent is a CPV warning.
Player should have advantage if his opponent messes up with his pact trigger, same as if he forgets to search for land after PtE.
A player should have an advantage due to better understanding of the options provided by the rules of the game, greater awareness of the interactions in the current game state, and superior tactical planning. Players are under no obligation to assist their opponents in playing the game.
Originally posted by David Poon:
Also, there's a strong desire to avoid game losses due to simple things being forgotten. I really don't think Pacts were “intended” to cause game losses due to forgetting to pay.
Originally posted by Bohdan Yarema:Bohdan, you do have that advantage; your advanced knowledge of the rules (which, by the way, is the Comprehensive Rules and Magic Tournament Rules) and your understanding of the Infraction Procedure Guide, allows you to sit on that trigger, in hopes it's missed until a point where the cost can no longer be paid.
Player should have advantage if his opponent messes up with his pact trigger,
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