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Knowledge Pool Scenarios » Post: The Corrupted Game State - SILVER

The Corrupted Game State - SILVER

Sept. 10, 2013 09:00:13 PM

Matthew Johnson
Judge (Level 3 (UK Magic Officials))

United Kingdom, Ireland, and South Africa

The Corrupted Game State - SILVER

On Tue Sep 10 18:20, Philip Körte wrote:
> Generally speaking, one draw per player is the maximum I'd rewind - simply put, because otherwise I could severely change the content of his Hand.
>
> Also, rewinding more than two turns seems to be a stretch. When rewinding (on competetive), I want to be 100% sure to get the gamestate correctly back to where it was. If I am only 99% sure, because the players disagree on something or I believe too much has happened and I might just not get the correct lands tapped, I tend to not rewind the thing.

There is obviously a cost to rewinding if it's not 100% correct, but there's a similar cost to leaving it like it is. We know that the game state isn't 100% correct if we leave it like it is. I'm very much of the opinion that we should try and get the game to as good a situation as possible, which means weighing a rewind against the corruption of the game state that we already have, not against 100%.

Matt