Originally posted by Preston May:
Instead I should be more clear and pass priority so that we naturally move to beginning of combat and I can assign a target for the surrak trigger. This keeps it clear for both players where in the turn we are and allows me to use my triggers.
Originally posted by Scott Marshall:
Well put, Riki!
1) Raid, esp. Wingmate Roc; it's usually best for a defender to wait for attackers to be declared before using a kill spell on one; however, with the possibility of Wingmate Roc in 2nd main phase, NAP may want to act before attacks. If AP just says “attack” and turns one/more dudes sideways, NAP needs to be clear “before you attack, kill ~that~”. Easy.
Originally posted by Francesco Scialpi:Key question is, did the player do anything more than “intend” in this situation? We can't expect anyone to be mindreader. To me it look like AP proposed a shortcut (go to declare attackers) and NAP did nothing to interrupt it, thus acting in a first moment after the shortcut. Communication is key in this game. Let's hope the player learned something and will be more clear on his actions next time.
NAP claims he intended to play Darkblast before attackers were declared, so no damage.
Edited Piotr Łopaciuk (May 19, 2015 08:14:50 PM)
Originally posted by Francesco Scialpi:It's very simple to actually state your intentions, in situations like this: “Before attacks, Darkblast ~that~” … but NAP didn't do that. Seems more likely that he simply forgot about Battle Cry until AP reminded him.
NAP claims he intended to play Darkblast before attackers were declared, so no damage.
Originally posted by Scott Marshall:Francesco ScialpiIt's very simple to actually state your intentions, in situations like this: “Before attacks, Darkblast ~that~” … but NAP didn't do that. Seems more likely that he simply forgot about Battle Cry until AP reminded him.
NAP claims he intended to play Darkblast before attackers were declared, so no damage.
As Piotr says, Communication is key.
d:^D
Edited Toby Hazes (May 19, 2015 11:28:39 PM)
Originally posted by Piotr Łopaciuk:
I'd rule that AP gets his 1 damage dealt.Francesco ScialpiKey question is, did the player do anything more than “intend” in this situation? We can't expect anyone to be mindreader. To me it look like AP proposed a shortcut (go to declare attackers) and NAP did nothing to interrupt it, thus acting in a first moment after the shortcut. Communication is key in this game. Let's hope the player learned something and will be more clear on his actions next time.
NAP claims he intended to play Darkblast before attackers were declared, so no damage.
Edited Francesco Scialpi (May 20, 2015 01:45:38 AM)
Originally posted by Francesco Scialpi:We want games to be smoothly and as fast as possible. It would be really time consuming if AP had to ask “Combat?” every time.
We are encouraging attacking player to skip the “combat?” declaration, and simply turn creatures sideways. The burden of declaring “I want to do this before attack” is all on NAP shoulders.
I would be happier to have a ruling that instead would encourage players to go “Combat?” “Ok” “attack with these”.
One could say, attacking player is not at a big advantage, since playing this way, he is telling his opponent “I will attack with this and this”.
Imagine one last scenario:
AP: “attack with these”
NAP: “before attack, tap this”
AP: “ok, so I will attack with this and this instead”
NAP: “juuudge”
Originally posted by Justin Miyashiro:
Sorry, Francesco, but I'm not seeing the problem with your proposed scenario. AP proposed a shortcut to attackers and in fact gave away information about what she intended to attack with. NAP was clear about when he wanted to interrupt, which is what we want to see players do, and then AP is no longer held to the decision she previously gave away due to the interrupted shortcut, much as with the classic Persecute scenario. Furthermore, if they had gone through this completely perfectly, AP still gets to decide what to attack with after NAP taps one of her creatures. Where exactly is your problem with either player's actions?
Sent from my iPad
Originally posted by Francesco Scialpi:But that's how it works now, and we don't have judge calls about it
Only, it seems clunky, I am worried it will happen every time, and we will get lots of pointless calls and disappointed players.
Originally posted by Francesco Scialpi:I don't like that, because it would make all games slower and the communication more unclear(edit: meant to write“ complicate”) for only a few games were it really matters. A lot of players become more specific themselve if they know it could matter.
Again, I would be happier with players asking “Combat?” “ok” “attack with these” , and I think policies should encourage that rather than the opposite.
Edited Markus Dietrich (May 20, 2015 03:53:00 PM)