To determine which replacement effects apply and how they apply, check the characteristics of the permanent as it would exist on the battlefield,
taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1)
(…) and continuous effects from the permanent's own static abilities (…)
Edited Mario Haßler (Jan. 28, 2013 03:22:57 AM)
Edited Mario Haßler (Jan. 28, 2013 04:46:05 AM)
Edited Todd Bussey (Jan. 29, 2013 07:00:05 AM)
Originally posted by Mario Haßler:
Without doubt, their replacement effects become applicable when another replacement effect (like undying or persist) modifies how creatures enter the battlefield, so they indeed affect that object or set of objects. But they're not per se replacement effects that modify how a permanent enters the battlefield. Because of this, they don't fall under the first sentence of CR 614.12, and the fact that they affect a set of objects is irrelevant.
Originally posted by Mario Haßler:
David, maybe you can elaborate more on this. I expected you would solve the apparent contradiction between CR 614.4 (“Replacement effects must exist before the appropriate event occurs” – that was my guess for the explanation) and CR 614.12 (“To determine which replacement effects apply and how they apply, (… take into account …) continuous effects from the permanent's own static abilities” – here, after learning that replacement effects are a subset of continuous effect, I wasn't sure anymore).
Originally posted by Todd Bussey:Don't know if you meant this funny, but somehow it is funny… I guess the slight difference in how it's written doesn't degrade it to not being a replacement effect.
Technically, persist and undying don't qualify as replacement effects based on the wordings of CR614.1c either.
Also, 112.6g-h surely play a role in the answer.Don't think so, because those rules are about an object's abilities refering to that object and not to a general set of objects.
Farid TaoubiI don't deny that. The question is just how they are subject to it. I'll try to make it clear with a fictitious example of a set of replacement effects:
Since the Replacement-Effects of Corpsejack Menace and Melira, Sylvok Outcast become applicable when another replacement effect modifies the event how a creature enters the battlefield they indeed are also modifying the event how the creature enters the battlefield and therefore are also subject to CR614.12.
614.1c Effects that read “(This permanent) enters the battlefield with . . . ,” “As (this permanent) enters the battlefield . . . ,” or “(This permanent) enters the battlefield as . . . ” are replacement effects.
614.12. Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c-d.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources.Corpsejack Menace doesn't fall into that category because it doesn't match CR 614.1c-d (not even approximately). Still its ability is subject to CR 614.12 because of
To determine which replacement effects apply and how they apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects generated by the resolution of spells or abilities that changed the permanent's characteristics on the stack (see rule 400.7a), and continuous effects from the permanent's own static abilities, but ignoring continuous effects from any other source that would affect it.This part of the rule does not distinguish between the permanent's abilities affecting only this permanent and those affecting a general subset of permanents that includes it. They just say to take into account continuous effects from the permanent's own static abilities.