Not long after the Gatecrash Prerelease, I posted the following question and I got answers. Please see that thread here:
http://community.wizards.com/go/thread/view/75842/29748767/Evolve_without_the_new_creaturePart of me still isn't comfortable that the rules work this way. I understand effects like
Consuming Vapors, where you first get rid of something and then ask about its characteristics–you're going to have to look at its last known information. But why do we do that with intervening “if” clauses? The whole point is to see if the condition is still true on resolution, so it's weird to me that creatures with Evolve could still get a +1/+1 counter, even if the new creature was
Murdered while players had priority.
In a similar situation, I was explaining to another player that same day about
Biovisionary. I had told him that after the trigger condition is met and goes on the stack, that if a player
Murdered one of the biovisionaries when he had priority, the condition would not be true on resolution and the game would not be automatically won. This, however, is a true example because although name is a characteristic, the condition is that the player must control four or more creatures with that name.
Sigil Captain works similarly as Evolve, since the creature doesn't need to still be on the battlefield when it resolves–it just needed to be 1/1 when its last information is checked.
So, I'm wondering: would it be a good idea to even suggest to the rules templating forum that with triggered abilities involving intervening “if” clauses, that the whole condition must be true on resolution, meaning the creature should still be in the zone it triggered from?