Is a player forced to choose a different replacement effect in order to end a (otherwise infinite) loop?
Situation: Player A controls
Rest in Peace and activates his
Helm of Obedience targeting player B. Player B's library contains
Progenitus, and player B decides to shuffle it back. Soon the library will contain only this card, and the activated ability will only finish resolving when player B decides to exile the card instead of shuffling it back. But then, the game would be lost for him.
CR 716.4 (“If a loop contains only mandatory actions, the game is a draw.”) is not applicable, as there is a choice. CR 716.6 is about loops with effects that say “(A) unless (B),” where (A) and (B) are each actions, so this doesn't help either.
Closest is CR 716.5 saying “No player can be forced to perform an action that would end a loop other than actions called for by objects involved in the loop.” Well,
Progenitus definitely is an object involved in the loop, calling for an action. But the rule's wording is only about “what's not”, not giving an instruction for the opposite case (see my first question). Or is it just my inferior knowledge of the English language?