Occasionally the game gets into a state in which a set of actions could be repeatedIn your example the second player may anticipate the first players move as described.
indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine
how many times those actions are repeated without having to actually perform them, and how
the loop is broken.
Edited Jan Brinkmann (Feb. 17, 2013 04:50:46 PM)