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Rules Q&A » Post: Predatory Advantage in multiplayer

Predatory Advantage in multiplayer

Oct. 27, 2015 07:01:23 PM

Philip Böhm
Judge (Uncertified), Tournament Organizer

German-speaking countries

Predatory Advantage in multiplayer

Anton controls Predatory Advantage in a multiplayer game. It is Norman's turn but he loses before the End Phase. He didn't cast a creature spell.



I know the turn still has all its phases and steps, as explained in

800.4h. If a player leaves the game during his or her turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.


This means, it also has an End Step in which Predatory Advantage could possibly trigger.

But it triggers only in “an opponent's end step”. Does this End Step still have the characteristic/property of being “an opponent's end step”?

I can imagine
800.4g. If an effect requires information about a specific player, the effect uses the current information about that player if he or she is still in the game; otherwise, the effect uses the last known information about that player before he or she left the game.
applies, but then again the game never specifically requires information about that player.

Oct. 29, 2015 12:58:26 PM

Nathan Long
Forum Moderator
Judge (Level 2 (Judge Foundry))

USA - Southwest

Predatory Advantage in multiplayer

Yes, the Advantage will trigger.

The game still knows whose turn it is, even if that player is no longer in the game. When we reach the end step, the Advantage sees that it's the end of an opponent's turn, and that opponent did not cast a creature spell that turn (using LKI). Since they didn't cast a creature spell, Predatory Advantage will trigger and they'll get a token.

Nathan Long
Wizard.Com Boards NetRep