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Rules Q&A » Post: Animation Module and Torpor orb

Animation Module and Torpor orb

Aug. 29, 2019 11:12:37 AM

Emilien Wild
Forum Moderator
Judge (Level 3 (International Judge Program)), Grand Prix Head Judge

BeNeLux

Animation Module and Torpor orb

This situation happened during MagicFest Birmingham, and I'm looking for the confirmation our ruling was correct.
A player controls Animation Module, Torpor Orb, and plays Walking Ballista for X = 1.
Does Animation Module's first ability trigger when Walking Ballista enters the battlefield?

- Emilien

Sept. 17, 2019 11:40:15 PM

Nathan Long
Forum Moderator
Judge (Level 2 (Judge Foundry))

USA - Northwest

Animation Module and Torpor orb

Hi,

Thanks for your question. Yes, Animation Module will trigger off of the Ballista entering the battlefield, and the Orb won't stop it. The Ballista entering the battlefield isn't the relevant part here. It's that, because of 122.6, entering the battlefield with a counter counts as putting a counter on that object. Putting the counter on as it enters is what the Module is triggering off of, not the Ballista entering, so the Orb won't prevent the Module's ability from triggering.

122.6. Some spells and abilities refer to counters being put on an object. This refers to putting counters on that object while it’s on the battlefield and also to an object that’s given counters as it enters the battlefield.

Thanks,
Nathan Long
Magic Rules NetRep