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Rules Q&A » Post: Length of a round / tiebreaker in single-elim

Length of a round / tiebreaker in single-elim

April 17, 2019 02:41:13 PM

Steven Edelson
Judge (Level 2 (Judge Foundry))

USA - Great Lakes

Length of a round / tiebreaker in single-elim

What is the tiebreaking protocol for a single elimination match (e.g. quarterfinals) that is using a time limit (for instance, the recommended 90 minutes for a single-elimination quarterfinal as noted in the IPG.

What if that match were to go to a draw after 90 minutes and turns? Are both players eliminated from the tournament? Wouldn't this be likely to lead to some questionable concessions (from the standpoint of offered or implied incentives to concede?)

From the IPG, Appendix 2:
The following time limits are recommended for each round of a tournament:
• Constructed and Limited tournaments — 50 minutes
• Single-elimination quarterfinal or semifinal matches — 90 minutes recommended 90 minutes.

April 17, 2019 04:01:48 PM

Nathan Long
Forum Moderator
Judge (Level 2 (Judge Foundry))

USA - Northwest

Length of a round / tiebreaker in single-elim

Hi,

The answer to your question is covered in Section 2.5 of the Magic Tournament Rules, the section on End-of-Match Procedure:

In single-elimination rounds, matches may not end in a draw. If all players have equal game wins at the end of additional turns, the player with the highest life total wins the current game. In the event all players have equal life totals (or are between games and the game wins are tied), the game/match continues with an additional state-based action: if a player does not have the highest life total, they lose the game. Two-Headed Giant teams are treated as a single player for determining a game winner.

In other words: after 5 turns are up, if both players have the same number of game wins, we look at the player's life totals. If one player has a higher life total than the other, the player with the higher life total wins. If their life totals are tied, then you continue playing the game with the new state-based action of “If you have the lowest life total when state-based actions are checked, you lose the game”.

Nathan Long
Magic Rule NetRep