Edited Robert Hinrichsen (Sept. 20, 2012 09:52:55 AM)
(Also, just to be sure I understand, does “more than a turn ago” mean the same thing as “before the beginning of the current turn”?)
Player 1 missed an upkeep trigger during their turn, and now we’re in Player 2′s main phase? A turn has passed. Any time we can do something intuitive, it’s better than having another definition.
Originally posted by Regina Cross:
To give the “less than a turn” example to complement Toby's above… I play Restoration Angel during my postcombat main phase, when my only other creature is a Phantasmal Image copying your Zombie token. You notice during your precombat main phase that we didn't take care of that trigger. You call a judge. If you want, you could make us resolve this trigger.
Ultimately, I think that if the passing of the turn were intended to be the border which a missed trigger cannot cross, it would have been worded “before the beginning of the current turn” or “If the trigger was caught in/during the same turn, the opponent decides whether…”
Originally posted by Matthew Johnson:
So, if I have a dragon broodmother, and after putting the trigger on the stack in my upkeep, I realise that it's actually 'each' and not 'your'. Is it possible to get two triggers on the stack at once? (lets say the opponent has a suture priest in play and hence wants the trigger).
A trigger is considered missed once the controller of the trigger has taken an action after the point at which a trigger should have resolved or, in the case of a trigger controlled by the non-active player, after that player has taken an action that indicates they have actively passed priority.
Player A attacks with birds of paradise and controls noble hierarch.
Playber B asks if he can declare blockers, Player A says yes.
Duration exipiry also avoids a few quirky situations. If a trigger was supposed to give +2/+2 to a creature until end of turn and it was missed, the other player doesn’t have the option to wait until their turn and then make it happen because they have Smite the Monstrous. Same with tokens from Geist of Saint Traft or Thatcher Revolt.
Symmetric triggers, such as Howling Mine, also don’t need any special handling – your opponent decides both halves, so the incentives are in all the right places.
Edited José Moreira (Sept. 20, 2012 06:58:15 PM)
Edited Kim Warren (Sept. 21, 2012 12:21:03 AM)
Originally posted by José Moreira:From what I understood, player B as till end of player A's turn to have player A playing this ability, as Exalted as a set duration (until end of turn), and the rule states “If the duration of the effect generated by the trigger has already expired, or the trigger was missed more than a turn ago, instruct the players to continue playing.”.
By the new change, Birds of paradise is a 0/1, correct? Since Player A didn't reffer to the exalted trigger, and has missed the opportunity to put it on the stack.
Playber B has till his combat phase to put the trigger on the stack. (if he wanted too)?
Originally posted by Petr Hudecek:
A trigger is considered missed when we are beyond the point where it would resolve.
Therefore, if I have a “When this attacks, deal 2 damage to target creature.” trigger and forget it, and then me and opponent play some spells in declare attackers step, at any point during this, if I remember the trigger or my opponent reminds me of it, I put it on bottom of the stack without any penalty or infraction (unless I forgot it intentionally) and I also choose its target at this time.
Correct?
Otherwise, the opponent may choose to have the controller play the triggered ability. If they do, insert the forgotten ability at the appropriate place or on the bottom of the stack. No player may make choices involving objects that were not in the zone or zones referenced by the trigger when the ability should have triggered. For example, if the ability instructs a player to sacrifice a creature, that player can’t sacrifice a creature that wasn’t on the battlefield when the ability should have triggered.